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report:soa [2026/04/12 12:27] – [2.3.1 Loneliness in public spaces] team5report:soa [2026/04/20 18:03] (current) – [2.3.1 Loneliness in public spaces] epsatisep
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 === 2.2.1 Interactive urban light installations === === 2.2.1 Interactive urban light installations ===
  
-Kinetic particles is an interactive art installation that connects human physical movement with digital projections [(kinetic-particles)]. By using cameras and deep learning technology, the system tracks the body movements of performers and audience members in real-time, as illustrated in Figure {{ref>fig:kinetac}}. This tracking data is then used to control words and letters that are projected onto the walls of the room. When people move, their gestures (like the speed of their wrists) act like a force that pushes the projected text around, turning the words into moving particles. The project is designed to be an immersive experience where multiple people can explore the connection between their physical actions and the digital environment, allowing them to collaborate and interact with each other.+Kinetic particles is an interactive art installation that connects human physical movement with digital projections [(kinetic_particles)]. By using cameras and deep learning technology, the system tracks the body movements of performers and audience members in real-time, as illustrated in Figure {{ref>fig:kinetac}}. This tracking data is then used to control words and letters that are projected onto the walls of the room. When people move, their gestures (like the speed of their wrists) act like a force that pushes the projected text around, turning the words into moving particles. The project is designed to be an immersive experience where multiple people can explore the connection between their physical actions and the digital environment, allowing them to collaborate and interact with each other.
 This article is highly relevant to our research because both projects use technology to create a shared, physical experience rather than isolating people. In the "Kinetic particles" installation, multiple spectators can simultaneously interact with an immersive digital environment. The authors note that this collective setup invites people to collaborate and synchronize their movements. This directly connects to our idea of blending passengers' light colors in the metro. Additionally, the project demonstrates that giving intuitive, real-time visual feedback based on physical actions creates a lively and organic interaction. We can use these findings as proof that interactive design can effectively pull people out of their digital bubbles and connect them with strangers. This article is highly relevant to our research because both projects use technology to create a shared, physical experience rather than isolating people. In the "Kinetic particles" installation, multiple spectators can simultaneously interact with an immersive digital environment. The authors note that this collective setup invites people to collaborate and synchronize their movements. This directly connects to our idea of blending passengers' light colors in the metro. Additionally, the project demonstrates that giving intuitive, real-time visual feedback based on physical actions creates a lively and organic interaction. We can use these findings as proof that interactive design can effectively pull people out of their digital bubbles and connect them with strangers.
  
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 <figure fig:kinetac> <figure fig:kinetac>
 {{ :report:pictures_product_1.png?direct&400 |}} {{ :report:pictures_product_1.png?direct&400 |}}
-<caption>Kinetic Particles installation: text particles responding to audience movement [(kinetic-particles)]</caption>+<caption>Kinetic Particles installation: text particles responding to audience movement [(kinetic_particles)]</caption>
 </figure> </figure>
 </WRAP> </WRAP>
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 === 2.3.1 Loneliness in public spaces === === 2.3.1 Loneliness in public spaces ===
  
-A central motivation behind Connect is the observation that people in dense urban environments such as metro carriages, often feel more disconnected from those around them, not less. This paradox is supported by the research article “Lonely in a crowd”[(Hammoud2021)], who investigated the real-time relationship between loneliness and the social environment, published in Scientific Reports. Using a smartphone-based assessment method, 756 participants across multiple countries reported their momentary feelings of loneliness up to three times daily over 14 days, alongside observations about their immediate environment [(Hammoud2021)]. +A central motivation behind Connect is the observation that people in dense urban environments such as metro carriages, often feel more disconnected from those around them, not less. This paradox is supported by the research article “Lonely in a crowd” [(Hammoud2021)], who investigated the real-time relationship between loneliness and the social environment, published in Scientific Reports. Using a smartphone-based assessment method, 756 participants across multiple countries reported their momentary feelings of loneliness up to three times daily over 14 days, alongside observations about their immediate environment [(Hammoud2021)]. 
  
 The study found that perceived overcrowding was positively associated with loneliness (OR: 1.39), meaning that being surrounded by many people did not reduce feelings of isolation, it increased them. In contrast, perceived social inclusivity, defined as feeling welcome, feeling that others would help you, and sensing shared values with those nearby, was significantly associated with lower loneliness (OR: 0.79). Contact with nature similarly reduced loneliness (OR: 0.72), and the two effects amplified each other when combined [(Hammoud2021)]. The study found that perceived overcrowding was positively associated with loneliness (OR: 1.39), meaning that being surrounded by many people did not reduce feelings of isolation, it increased them. In contrast, perceived social inclusivity, defined as feeling welcome, feeling that others would help you, and sensing shared values with those nearby, was significantly associated with lower loneliness (OR: 0.79). Contact with nature similarly reduced loneliness (OR: 0.72), and the two effects amplified each other when combined [(Hammoud2021)].
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