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| report:mkt [2026/05/18 13:02] – [4.4. Market Analysis] team5 | report:mkt [2026/06/14 15:40] (current) – team5 | ||
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| - | This chapter outlines the formulation of the business idea and the strategic marketing approach developed to bring Connect | + | This chapter outlines the formulation of the business idea and the strategic marketing approach developed to bring CONNECT and share to the market. |
| It covers: | It covers: | ||
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| - Strategy: The strategic roadmap detailing the segmentation and targeting of Young Urban Commuters, and how the project is positioned against passive digital consumption. | - Strategy: The strategic roadmap detailing the segmentation and targeting of Young Urban Commuters, and how the project is positioned against passive digital consumption. | ||
| - | - Marketing-Mix & Brand: The application of the 4 Cs framework (Customer value, Cost, Convenience, | + | - Marketing-Mix & Brand: The application of the 4 Cs framework (Customer value, Cost, Convenience, |
| - Marketing Programmes: The planned marketing initiatives, | - Marketing Programmes: The planned marketing initiatives, | ||
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| - | The traditional aim of marketing is to identify and meet the needs of consumers in a way that creates value and builds long-term relationships. For the CONNECT project, however, we specifically apply the principles of social marketing. Social marketing uses marketing knowledge and techniques to achieve social goals, with the benefits primarily accruing to the target group or society as a whole, rather than solely to the seller. | + | The traditional aim of marketing is to identify and meet the needs of consumers in a way that creates value and builds long-term relationships. For the CONNECT |
| - | CONNECT transforms the monotonous daily commute on public transport into an interactive experience that breaks through the modern-day ‘digital bubble’. Using sensors and LED lighting, we turn a routine journey into a multi-sensory experience that reconnects people with the real world. | + | CONNECT |
| - | For the CONNECT project, we apply the principles of social marketing, which focuses on influencing voluntary behavior to improve societal welfare rather than just building awareness (Smith, 2006). | + | For the CONNECT |
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| - The Problem: Shared transport has nowadays become a space of digital isolation and social disconnection. Passengers avoid eye contact, and excessive screen use contributes to stress, passivity and mental fatigue. | - The Problem: Shared transport has nowadays become a space of digital isolation and social disconnection. Passengers avoid eye contact, and excessive screen use contributes to stress, passivity and mental fatigue. | ||
| - | - The Solution: CONNECT breaks through this isolation in an accessible way. As soon as a passenger holds onto a handrail in the underground | + | - The Solution: CONNECT |
| == 4.2.2 Value Creation == | == 4.2.2 Value Creation == | ||
| - | A fundamental principle in marketing is that customers do not buy products, but benefits. CONNECT focuses strongly on the emotional dimension of brand value and creates profound emotional benefits for the user. We maximise Perceived Value by offering a moment of calm and human connection in what is typically a stressful environment. Our value proposition rests on three pillars: | + | A fundamental principle in marketing is that customers do not buy products, but benefits |
| - Sensory Grounding & Visualisation: | - Sensory Grounding & Visualisation: | ||
| - Zero-Friction Socialising: | - Zero-Friction Socialising: | ||
| - | - Active Co-creation & Emotional Exchange: Passengers transform from passive travellers into active co-creators of their physical environment (lights) and digital community (voice messages). | + | - Active Co-creation & Emotional Exchange: Passengers transform from passive travellers into active co-creators of their physical environment (lights) and digital community (messages). |
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| To access the Big Idea Canvas please follow this {{ : | To access the Big Idea Canvas please follow this {{ : | ||
| - | A Business Model Canvas has been drawn up to define the value of CONNECT. This strategic tool provides a clear visualisation of how the project generates, delivers and captures value from two main perspectives: | + | A Business Model Canvas has been drawn up to define the value of CONNECT |
| - Passenger experience and social impact | - Passenger experience and social impact | ||
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| - | CONNECT’s business model operates within a hybrid Business-to-Government (B2G) and Business-to-Business (B2B) structure. To understand how we exchange value, we apply the “6-V Framework” (Value Exchange). This model identifies the key entities in the target market: customers, the company, collaborators and competitors. Within CONNECT, this is closely linked to Relationship Marketing: our aim is to build meaningful, long-term relationships with both our users and our partners in the wider marketing environment. | + | CONNECT |
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| == 4.3.2 Primary Exchange Relationship & Object Pillar == | == 4.3.2 Primary Exchange Relationship & Object Pillar == | ||
| - | To understand CONNECT as a brand, we use Paulo Lencastre' | + | To understand CONNECT |
| - The Identity Pillar covers what the brand looks and feels like — the name, the flowing light patterns on the ceiling, and the minimalist QR interface. | - The Identity Pillar covers what the brand looks and feels like — the name, the flowing light patterns on the ceiling, and the minimalist QR interface. | ||
| - The Object Pillar is the actual exchange offered: an interactive installation that improves the passenger experience, in return for infrastructure access and financial support from partners like Metro do Porto. | - The Object Pillar is the actual exchange offered: an interactive installation that improves the passenger experience, in return for infrastructure access and financial support from partners like Metro do Porto. | ||
| - | - The Response Pillar is about perception: the emotional associations we want to build with passengers and partners. We want Connect | + | - The Response Pillar is about perception: the emotional associations we want to build with passengers and partners. We want CONNECT and share to feel warm and human.\\ |
| Each of these pillars is developed further in Section 4.6.5. | Each of these pillars is developed further in Section 4.6.5. | ||
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| <WRAP centeralign> | <WRAP centeralign> | ||
| <figure pestel> | <figure pestel> | ||
| - | {{ : | + | {{ : |
| - | < | + | < |
| </ | </ | ||
| </ | </ | ||
| - | Table {{ref> | + | Table {{ref> |
| <table tab: | <table tab: | ||
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| </ | </ | ||
| |**L - Legal**|< | |**L - Legal**|< | ||
| - | * Data Protection (GDPR): Guarantee of ethical and anonymous management of voice messages | + | * Data Protection (GDPR): Guarantee of ethical and anonymous management of messages |
| * Safety Regulations: | * Safety Regulations: | ||
| * Accessibility Standards: Ensuring the installation is inclusive and does not obstruct the passage of passengers with reduced mobility. | * Accessibility Standards: Ensuring the installation is inclusive and does not obstruct the passage of passengers with reduced mobility. | ||
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| - Very High | - Very High | ||
| - | - The customer is defined within a Business-to-Government (B2G) structure, or what the theory refers to as ‘Government markets’. Our primary customer is the infrastructure operator: Metro do Porto. As they are the sole entity with absolute control over the public space, they possess enormous bargaining power. CONNECT must align perfectly with their Corporate Social Responsibility (CSR) objectives to be successful. | + | - The customer is defined within a Business-to-Government (B2G) structure, or what the theory refers to as ‘Government markets’. Our primary customer is the infrastructure operator: Metro do Porto. As they are the sole entity with absolute control over the public space, they possess enormous bargaining power. CONNECT |
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| - High | - High | ||
| - | - The biggest “competitor” and also the most disruptive force for CONNECT is not another media company, but the traveller’s personal smartphone. The desire for digital isolation is a direct substitute for our physical interaction. Our mitigation strategy is not to fight the phone, but to use it as an ally in “Phase 2” via the QR code, provided there is an intentional delay. | + | - The biggest “competitor” and also the most disruptive force for CONNECT |
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| - Low / Medium | - Low / Medium | ||
| - | - The barriers to entry are significant. Strict technical and safety certifications (fire safety, electƒrical inspections) are required to install hardware in railway rolling stock. Once CONNECT has been integrated via a public concession, the infrastructure forms a solid barrier to new competitors. | + | - The barriers to entry are significant. Strict technical and safety certifications (fire safety, electƒrical inspections) are required to install hardware in railway rolling stock. Once CONNECT |
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| - Low / Medium | - Low / Medium | ||
| - | - Suppliers are the link that provides us with the necessary resources (sensors, LEDs). However, the components for CONNECT are open-market technologies offered by many manufacturers. Our dependence is low; the real value lies in our software integration and ‘experience design’, not in the exclusivity of the hardware. | + | - Suppliers are the link that provides us with the necessary resources (sensors, LEDs). However, the components for CONNECT |
| - | Connect's success in this microenvironment depends on managing the high dependence on the institutional client (Metro) and offering an experience attractive enough to overcome the inertia of isolation generated by mobile devices. | + | CONNECT and share's success in this microenvironment depends on managing the high dependence on the institutional client (Metro) and offering an experience attractive enough to overcome the inertia of isolation generated by mobile devices. |
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| ==== 4.5. SWOT Analysis ==== | ==== 4.5. SWOT Analysis ==== | ||
| - | According to the Marketing Strategy Planning Process, the Strengths, Weaknesses, Opportunities, | + | According to the Marketing Strategy Planning Process, the Strengths, Weaknesses, Opportunities, |
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| == 4.6.4. Marketing-Mix == | == 4.6.4. Marketing-Mix == | ||
| - | To implement our strategy, we shift from the traditional seller-focused 4Ps to the 4Cs framework to better align with a modern, customer-centric marketing approach (Goi, 2009). Our marketing-mix is explained in Figure {{ref> | + | To implement our strategy, we shift from the traditional seller-focused 4Ps to the 4Cs framework to better align with a modern, customer-centric marketing approach |
| <WRAP centeralign> | <WRAP centeralign> | ||
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| == 4.7.1 Programmes (Action Plan) == | == 4.7.1 Programmes (Action Plan) == | ||
| - | Our marketing programme for the launch of CONNECT is divided into three concrete action pillars during a three-month pilot phase: | + | Our marketing programme for the launch of CONNECT |
| - Physical Installation (Customer Value & Convenience): | - Physical Installation (Customer Value & Convenience): | ||
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| - Guerrilla Marketing & Station Promotion (Communication): | - Guerrilla Marketing & Station Promotion (Communication): | ||
| - | - Digital Launch & Storytelling (Phase 2): Activating the QR codes near the metro doors. To encourage adoption, we launch an organic social media campaign (focused on Instagram and TikTok). Here, we will share the most beautiful, most inspiring ‘life lessons’ (voice messages) left via the QR code anonymously on a weekly basis. This creates a viral, emotional effect (Emotional Branding) and motivates others to share their stories too. | + | - Digital Launch & Storytelling (Phase 2): Activating the QR codes near the metro doors. To encourage adoption, we launch an organic social media campaign (focused on Instagram and TikTok). Here, we will share the most beautiful, most inspiring ‘life lessons’ (messages) left via the QR code anonymously on a weekly basis. This creates a viral, emotional effect (Emotional Branding) and motivates others to share their stories too. |
| == 4.7.2 Budget == | == 4.7.2 Budget == | ||
| - | As CONNECT is a social marketing initiative operating within a Business-to-Government (B2G) model, the budget is not funded by the end user, but through public funds, ISEP, grants and Metro do Porto. The estimated costs are based on the list of materials in deliverables. The marketing and operational budget for the pilot phase is allocated as follows: | + | As CONNECT |
| - R&D and Hardware (Largest cost item): The hardware for a single carriage deployment totals approximately €730 (as detailed in the initial cost analysis, Section 3.3.1). This covers all core components including microcontrollers, | - R&D and Hardware (Largest cost item): The hardware for a single carriage deployment totals approximately €730 (as detailed in the initial cost analysis, Section 3.3.1). This covers all core components including microcontrollers, | ||
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| <figure PDCA> | <figure PDCA> | ||
| {{ : | {{ : | ||
| - | < | + | < |
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