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| report:intro [2026/03/26 17:34] – [1.5.3 Technical and Hardware Requirements] team5 | report:intro [2026/04/28 15:30] (current) – [1.8 Summary] team5 | ||
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| - | === 1.2 Motivation === | + | ==== 1.2 Motivation |
| The selection of digital art as the project’s primary theme resulted from an evaluation of various sectors, including healthcare and general well-being. While these initial areas were considered, digital art was ultimately identified as the optimal intersection for the group' | The selection of digital art as the project’s primary theme resulted from an evaluation of various sectors, including healthcare and general well-being. While these initial areas were considered, digital art was ultimately identified as the optimal intersection for the group' | ||
| ==== 1.3 Problem ==== | ==== 1.3 Problem ==== | ||
| - | Although modern public transit systems—particularly metropolitan rail networks—are characterized by high physical density, they frequently function as spaces of significant social isolation. This phenomenon of collective detachment is driven by two primary factors: | + | Although modern public transit systems |
| **Passive Digital Consumption: | **Passive Digital Consumption: | ||
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| To ensure compliance with European industrial standards and safety protocols, the project must adhere to the following regulatory framework: | To ensure compliance with European industrial standards and safety protocols, the project must adhere to the following regulatory framework: | ||
| - | **Regulatory and Standard Requirements** | + | == 1.5.1 Regulatory and Standard Requirements |
| - | The system shall be designed and documented in accordance with the following EU Directives: | + | The system shall be designed and documented in accordance with the following |
| * **Electromagnetic Compatibility Directive (2014/ | * **Electromagnetic Compatibility Directive (2014/ | ||
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| * **Interpersonal Connectivity: | * **Interpersonal Connectivity: | ||
| - | * **Asynchronous Narrative (Digital Storytelling): | + | * **Asynchronous Narrative (Digital Storytelling): |
| * **Environmental Sustainability: | * **Environmental Sustainability: | ||
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| * **Sensor Integration: | * **Sensor Integration: | ||
| - | * **Real-time Feedback:** Visual (LED) and auditory (sound) outputs must respond with sub-perceptual latency to user interaction. | + | * **Real-time Feedback:** Visual |
| * **Structural Integration: | * **Structural Integration: | ||
| * **Visual Logic:** The system must support multi-user light propagation, | * **Visual Logic:** The system must support multi-user light propagation, | ||
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| + | Hier is de volledig gecorrigeerde tekst voor hoofdstuk 1.6. De opmaak en de inhoud zijn exact hetzelfde gebleven, alleen de afkortingen zijn nu bij hun eerste vermelding netjes voluit geschreven (en vetgedrukt zodat je het makkelijk terugziet). | ||
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| + | Je kunt dit direct kopiëren en in je verslag plakken: | ||
| ==== 1.6 Tests ==== | ==== 1.6 Tests ==== | ||
| - | The goal of this project is to create a working prototype of a Distributed Smart Lighting System for public transportation. This system enhances the passenger experience by providing interactive visual feedback through addressable LEDs, triggered by touch-sensitive poles equipped with Velostat sensors. By utilizing a CAN Bus network, the system ensures high-reliability communication across the metro car, even in environments with high electromagnetic interference. | + | The goal of this project is to create a working prototype of a Distributed Smart Lighting System for public transportation. This system enhances the passenger experience by providing interactive visual feedback through addressable LEDs, triggered by touch-sensitive poles equipped with Velostat sensors. By utilizing a Controller Area Network (CAN) Bus network, the system ensures high-reliability communication across the metro car, even in environments with high electromagnetic interference |
| The primary objective of this project is to deliver a functional and robust prototype. To guarantee its performance and safety in a railway-simulated environment, | The primary objective of this project is to deliver a functional and robust prototype. To guarantee its performance and safety in a railway-simulated environment, | ||
| - | **Functionality Tests:** | + | Functionality Tests: |
| - | * | + | (FT-01) Velostat Touch Detection: Connect the sensor node to a PC and monitor the Analog-to-Digital Converter (ADC) output via the Serial Plotter. Apply varying hand pressures to ensure the signal changes linearly and triggers the intended software threshold. |
| - | * (FT-02)CAN Bus Communication: | + | |
| - | * (FT-03)LED Visual Response: Trigger the sensor and visually inspect the LED strip for color accuracy ($RGB$ values), ensuring no "dead pixels" | + | |
| - | * (FT-04)Sensitivity Calibration: | + | |
| - | * (FT-05)Power Management: Use a high-voltage laboratory power supply set to $72\text{V}$ and $110\text{V}$ DC. Use a multimeter to verify that the Buck Converter output remains at a stable $5.0\text{V } (\pm 0.1\text{V})$ under full LED load. | + | |
| - | **Performance Tests:** | + | (FT-02) CAN Bus Communication: Implement a packet-counter script where the Pole Node sends 1000 sequential messages. The Ceiling Node will log received IDs to calculate the Packet Delivery Ratio (PDR), with a target of > 99.9 %. |
| - | * | + | (FT-03) LED Visual |
| - | * (PT-02)EMI Noise Resistance: Operate a brushed DC motor (simulating metro traction noise) within $10\text{ cm}$ of the CAN wiring and Velostat sensor. Monitor the system | + | |
| - | * | + | |
| - | * (PT-04)Voltage DropMethodology: | + | |
| - | * | + | |
| - | **Software & Simulation Tests:** | + | (FT-04) Sensitivity Calibration: Manually rotate the onboard potentiometer while applying a constant light touch. The test is successful if the trigger threshold can be adjusted to ignore vibrations while still detecting a deliberate touch. |
| - | * | + | (FT-05) Power Management: Use a high-voltage |
| - | * | + | |
| - | * | + | |
| - | * (ST-04)Fault Detection: Physically disconnect the $CANH$ wire during operation. The software must detect a " | + | |
| - | **Safety | + | Performance |
| - | * | + | (PT-01) System Response Time: Record |
| - | * (SF-02)Mechanical Safety: Conduct a tactile sweep test. Run a gloved hand over all surfaces and seams of the enclosure to ensure no sharp edges or protruding screws are present. | + | |
| - | * | + | |
| - | * (SF-04)Vandalism Resistance: Attempt to peel the sensor off the pole using fingers. Apply a $5\text{ kg}$ impact | + | |
| - | * | + | |
| - | **User Acceptance Testing | + | (PT-02) EMI Noise Resistance: Operate a brushed DC motor (simulating metro traction noise) within 10 cm of the CAN wiring and Velostat sensor. Monitor the system for "ghost triggers" |
| - | * | + | (PT-03) Thermal Performance Methodology: |
| - | * | + | |
| - | * | + | (PT-04) Voltage Drop Methodology: |
| - | * | + | |
| + | (PT-05) Long-term Durability: Use an automated mechanical actuator (or repeated manual cycles) to trigger the sensor 1000 times. Inspect the Velostat " | ||
| + | |||
| + | Software & Simulation Tests: | ||
| + | |||
| + | (ST-01) Components Integration Simulation: Import 3D models of the Printed Circuit Boards (PCBs) and converters into a Computer-Aided Design (CAD) environment (e.g., Fusion 360). Check for mechanical interferences and ensure a minimum 5 mm clearance between high-voltage and low-voltage traces. | ||
| + | |||
| + | (ST-02) CAN Bus Logic Simulation: Use a network simulator or a dual-MCU breadboard setup to force "data collisions" | ||
| + | |||
| + | (ST-03) Animation Algorithm: Run the LED code in a simulator (e.g., Wokwi) for 24 h to check for memory leaks or buffer overflows that could lead to software hanging. | ||
| + | |||
| + | (ST-04) Fault Detection: Physically disconnect the CAN High (CANH) wire during operation. The software must detect a " | ||
| + | |||
| + | Safety Tests: | ||
| + | |||
| + | (SF-01) Electrical Safety: Perform a continuity test between the aluminum enclosure and the system Ground (GND) using a multimeter. Resistance must be < 0.1 Ω to ensure proper earthing. | ||
| + | |||
| + | (SF-02) Mechanical Safety: Conduct a tactile sweep test. Run a gloved hand over all surfaces and seams of the enclosure to ensure no sharp edges or protruding screws are present. | ||
| + | |||
| + | (SF-03) Fire Safety: Review the manufacturer datasheets for all cables and 3D filaments used. Verify they carry a V-0 (UL94) flammability rating or Low Smoke Halogen Free (LSHF) certification. | ||
| + | |||
| + | (SF-04) Vandalism Resistance: Attempt to peel the sensor off the pole using fingers. Apply a 5 kg impact to the sensor area and verify that the electrical housing remains intact and functional. | ||
| + | |||
| + | (SF-05) Ingress Protection (IP): Lightly spray the enclosure with a fine mist of water (simulating cleaning fluids). Open the box after 5 min to inspect for any moisture ingress near the electronic components. | ||
| + | |||
| + | User Acceptance Testing (UAT): | ||
| + | |||
| + | (UAT-01) Trigger Intuitiveness: | ||
| + | |||
| + | (UAT-02) Visual Comfort (Glare Test): Users sit in a "metro seat" 1 m away from the LEDs. Cycle through all colors at max brightness. Users report no eye strain or " | ||
| + | |||
| + | (UAT-03) Feedback Clarity: Ask users what the light animations signify (e.g., "What does the pulsing blue mean to you?" | ||
| + | |||
| + | (UAT-04) Ergonomics (Touch Height/ | ||
| The testing framework defined in this chapter ensures the transition of the System from a concept to a robust prototype. By addressing EMI, thermal management, and passenger safety, these protocols guarantee that the CAN Bus architecture and Velostat sensing are reliable, scalable, and ready for real-world deployment in public transportation. | The testing framework defined in this chapter ensures the transition of the System from a concept to a robust prototype. By addressing EMI, thermal management, and passenger safety, these protocols guarantee that the CAN Bus architecture and Velostat sensing are reliable, scalable, and ready for real-world deployment in public transportation. | ||
| - | ==== Report Structure ==== | + | |
| + | ==== 1.7 Report Structure ==== | ||
| Below we can find in Table {{ref> | Below we can find in Table {{ref> | ||
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| </ | </ | ||
| </ | </ | ||
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| + | ==== 1.8 Summary ==== | ||
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| + | Chapter 1 has shown us what CONNECT is about. It is a way to deal with people feeling alone when they are using the Porto Metro. We found out that the places where people wait are not really places where people connect with each other. So we made a list of what we need to do to make CONNECT work. We want to make sure that people can really talk to each other when they are using the Porto Metro. | ||
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| + | We are going to use technology, like digital art and special sensors to make this happen. We will make sure that it is safe and that people will like using it. | ||
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| + | Now that we knonw what we want to do with CONNECT we need to look at what we need to look at what other people are doing. The next chapter is going to tell us about how other people connect with each other in cities. We will look at what they did and what we can learn from them to make CONNECT really special and useful in the Porto Metro and other urban places. | ||